09-06-2019, 07:22 AM
(This post was last modified: 09-06-2019, 07:35 AM by showbis.
Edit Reason: Thinking on how this must work server-side
)
It's 1 baked texture that uses all the appliers into 1
Thanks for that link, it is like on 3d apps…
What I like on Second Life its what they never ever tell, what is in it for them…
with a baked texture used the number of textures their servers need to provide you will be 1 instead of 4 or 5
They are smart, they make you upload every item like before and then you choose the bake in their servers, this way you pay the same uploads and they save in what the servers need to deliver (they save on bandwith)
The real benefit for all it's to lower the complexity of avatars
Did I get this wrong?
I got a question OS doesn't have in sight BoM does it. That may be the reason to launch 2 version firestorm
I was thinking on Trohn post: On what SL gives us it will be the baked since the 'assembly' of all textures into 1 will be done server-side. If this the case we will get our hands only on the baked one.
Thanks for that link, it is like on 3d apps…
What I like on Second Life its what they never ever tell, what is in it for them…
with a baked texture used the number of textures their servers need to provide you will be 1 instead of 4 or 5
They are smart, they make you upload every item like before and then you choose the bake in their servers, this way you pay the same uploads and they save in what the servers need to deliver (they save on bandwith)
The real benefit for all it's to lower the complexity of avatars
Did I get this wrong?
I got a question OS doesn't have in sight BoM does it. That may be the reason to launch 2 version firestorm
I was thinking on Trohn post: On what SL gives us it will be the baked since the 'assembly' of all textures into 1 will be done server-side. If this the case we will get our hands only on the baked one.