05-28-2020, 06:06 PM
@Nails, I was vague, yes it would show you as the creator BUT you can't do it the way I mentioned in SL anyways because I meant using an XML rip of mesh to import inworld. This wont work in SL because the server blocks it with a 'stiching error', but it does work in OS/Opensim...assuming the assets are there (and that's a whole weblog on ripping this way).
@CloudZelda, been there done that back some ten years ago lol. That was how I originally captured skins using GLintercept by proxy with snowglobe XD
@CloudZelda, been there done that back some ten years ago lol. That was how I originally captured skins using GLintercept by proxy with snowglobe XD